Club Admiralty Blog
A blog about life in general, in as many languages as I can manage. Ενα ιστολόγιο περι ζωής, πολυγλωσσο - σε όσες γλωσσες εχω μεράκι να γράψω.
Και του χρόνου (χωρίς καραντίνα)
Sunday, Apr 19 2020, 10:39 Αρκάς, Ελληνικά, Ευχές, Χιούμορ, πάσχα Permalink Comments

iPod - reimagined
Saturday, Apr 18 2020, 05:00 Apple, iPoc Classic, reddit, Retro, Technology PermalinkI came across this on Reddit a while back. I still miss my iPod classic. It had such a great user interface, you could easily just play any sort of song you wanted, and the beauty of it was that the clickwheel model allowed you to have one-hand control of the device without even looking at it, so you could focus on driving. This reimagined UI for the iPod Classic should definitely be a thing :-)

Guacamelee 2 | Done
Friday, Apr 17 2020, 03:00 brawler, Entertainment, guacamelee, luchador, metroidvania, review, video games, VideoGames, XBOX PermalinkI rather enjoyed the first Guacamelle, so since Guacamelee 2 was available on GamePass, I thought - why not?
This sequel picks up the story after the first one ends, and it's not just a rehash or reskin of the first one, but rather it adds a variety of new game mechanics, such as being able to launch yourself from different areas of the wall so you can hurl over dangers on the ground or reach new heights. You also get a new skills-tree system that you can max out by purchasing new abilities that help you along the way. Skills can now be purchased at any time without having to wait to reach one of those save points in order to do it. You can still only buy costumes at those save points, but skills are accessible at any time you've got money to spend. The annoying thing, when you start, is that you have none of your previous abilities when you start the game, and you need to re-acquire those...and it takes a long time. I get that Juan has aged and he hasn't been the luchador for a while, but come on!
The story from Wikipedia:
The game begins with a simplified version of the first game's final confrontation with the world-rending Calaca, leading into the true ending where the luchador Juan successfully saves the life of El Presidente's Daughter, Lupita. Seven years later, the two are married and live with two children, with Juan having grown out of shape. Black clouds begin to appear in the village, followed by Juan's mentor Uay Chivo appearing to tell him the entire "Mexiverse" is in danger. He brings Juan through a portal to "The Darkest Timeline", where the source of the trouble is. In this timeline, Juan and Lupita were killed by Calaca, who was defeated by another luchador called Salvador. In the seven years since, Salvador has become corrupted by the power of his mask, and now wishes to collect three relics so he can access the Sacred Guacamole in the realm of El Otromundo and become all-powerful. However, by beginning to collect the relics, he has caused the timelines to destabilize, which will mean the end of all timelines if he is not stopped.
Juan is led to reunite with Tostada, the Guardian of the Mask, so he can be restored to fighting form. They begin to travel the world to stop Salvador and his underlings from collecting the relics, but ultimately fail, and Salvador successfully gets to the Sacred Guacamole. However, Juan eventually defeats him, which destroys Salvador's mask and results in his death. The timelines are restored and the Mexiverse is saved, but this prevents Juan from returning to his own timeline. Recalling an earlier conversation, where it's said that El Otromundo connects all the timelines together, he leaps back into El Otromundo before the way closes and looks out across the great many indistinguishable portals.
In the normal ending, Juan's family awaits his return for many years, before he eventually appears. In the true ending, attained if the player clears the Chicken Illuminati's crucible and meets the Holy Hen, Juan recalls her advice and removes his mask, immediately identifying the correct portal and returning to his family without delay.
------------------
I ended up getting the normal ending for the game. I didn't feel like going through all of the rigamarole to get the "good ending". One thing that I didn't like about this game was the "twitchiness". Once you unlocked the flip-into-the-mirror-dimension skills, it seems like many levels were about being able to not only navigate the maze, but concurrently switching and forth between the two dimensions, while also jumping and launching yourself from various wall-hangs. I did master this enough to get to the end and finish the game, but it just was not fun...
What I loved about the game was the whole "mexiverse" and the DC Crisis in Multiverse feel to the game. And, of course, all of the popular culture references that are just packed in this game. Overall, I'd give this game an 8/10.
Some game stats from my run:
This sequel picks up the story after the first one ends, and it's not just a rehash or reskin of the first one, but rather it adds a variety of new game mechanics, such as being able to launch yourself from different areas of the wall so you can hurl over dangers on the ground or reach new heights. You also get a new skills-tree system that you can max out by purchasing new abilities that help you along the way. Skills can now be purchased at any time without having to wait to reach one of those save points in order to do it. You can still only buy costumes at those save points, but skills are accessible at any time you've got money to spend. The annoying thing, when you start, is that you have none of your previous abilities when you start the game, and you need to re-acquire those...and it takes a long time. I get that Juan has aged and he hasn't been the luchador for a while, but come on!
The story from Wikipedia:
The game begins with a simplified version of the first game's final confrontation with the world-rending Calaca, leading into the true ending where the luchador Juan successfully saves the life of El Presidente's Daughter, Lupita. Seven years later, the two are married and live with two children, with Juan having grown out of shape. Black clouds begin to appear in the village, followed by Juan's mentor Uay Chivo appearing to tell him the entire "Mexiverse" is in danger. He brings Juan through a portal to "The Darkest Timeline", where the source of the trouble is. In this timeline, Juan and Lupita were killed by Calaca, who was defeated by another luchador called Salvador. In the seven years since, Salvador has become corrupted by the power of his mask, and now wishes to collect three relics so he can access the Sacred Guacamole in the realm of El Otromundo and become all-powerful. However, by beginning to collect the relics, he has caused the timelines to destabilize, which will mean the end of all timelines if he is not stopped.
Juan is led to reunite with Tostada, the Guardian of the Mask, so he can be restored to fighting form. They begin to travel the world to stop Salvador and his underlings from collecting the relics, but ultimately fail, and Salvador successfully gets to the Sacred Guacamole. However, Juan eventually defeats him, which destroys Salvador's mask and results in his death. The timelines are restored and the Mexiverse is saved, but this prevents Juan from returning to his own timeline. Recalling an earlier conversation, where it's said that El Otromundo connects all the timelines together, he leaps back into El Otromundo before the way closes and looks out across the great many indistinguishable portals.
In the normal ending, Juan's family awaits his return for many years, before he eventually appears. In the true ending, attained if the player clears the Chicken Illuminati's crucible and meets the Holy Hen, Juan recalls her advice and removes his mask, immediately identifying the correct portal and returning to his family without delay.
------------------
I ended up getting the normal ending for the game. I didn't feel like going through all of the rigamarole to get the "good ending". One thing that I didn't like about this game was the "twitchiness". Once you unlocked the flip-into-the-mirror-dimension skills, it seems like many levels were about being able to not only navigate the maze, but concurrently switching and forth between the two dimensions, while also jumping and launching yourself from various wall-hangs. I did master this enough to get to the end and finish the game, but it just was not fun...
What I loved about the game was the whole "mexiverse" and the DC Crisis in Multiverse feel to the game. And, of course, all of the popular culture references that are just packed in this game. Overall, I'd give this game an 8/10.
Some game stats from my run:
- Playtime: 10h 05m
- Gamerscore: 565/1340
- Achievements: 24

Βιβλιοθήκη αρκας
Thursday, Apr 16 2020, 05:00 Αρκάς, Δουλειά, Ελληνικά, Κοινωνία, Νέα, Τεχνολογία, Χιούμορ, κορονοϊός, τηλεδιάσκεψη Permalink
Klingon Concertina Festival | STO
Wednesday, Apr 15 2020, 03:30 aprilFools, Entertainment, joke, MMORPG, online, StarTrek, video games, VideoGames PermalinkAnother belated April Fool's joke. The Artisanal Sonification System came back this year (I always look forward to it), and apparently this year many headliner NPCs were playing the concertina wherever you usually found them. I did come across a download of all Artisanal Sonification System sounds, but I forgot to bookmark it...d'oh! I would have liked to add those sounds as alert sounds on my phone ;-). the Lore post from the site is copy/pasted after the image :-)
It’s a time of peace and understanding throughout the galaxy, where, thanks to the Khitomer Alliance, sharing of culture is at an all time high. Which is why it makes the most sense, right this minute, to bring a normally very small cultural festival to every corner of the galaxy! That’s right, music fans, the Klingon Concertina is going big time! We’ve sent concertinas to all of the major players in the Alliance, and they’ve been practicing for months for their big performance today. Experience the honor of traditional Klingon music wherever you go, starting at 9am PT today!
We’ve also received word that Kurland himself is back on the promenade of Deep Space Nine, and he will have a very special item, today only!
From the dev blog.
It’s a time of peace and understanding throughout the galaxy, where, thanks to the Khitomer Alliance, sharing of culture is at an all time high. Which is why it makes the most sense, right this minute, to bring a normally very small cultural festival to every corner of the galaxy! That’s right, music fans, the Klingon Concertina is going big time! We’ve sent concertinas to all of the major players in the Alliance, and they’ve been practicing for months for their big performance today. Experience the honor of traditional Klingon music wherever you go, starting at 9am PT today!
We’ve also received word that Kurland himself is back on the promenade of Deep Space Nine, and he will have a very special item, today only!
From the dev blog.

Crackdown 3 | Done
Monday, Apr 13 2020, 04:30 Action, crackdown, Entertainment, FPS, review, video games, VideoGames, XBOX PermalinkI've been making my way through GamePass games lately. One of the benefits of the Coronavirus lockdown is that you get to use the time you would have used for commuting more productively. For me, this means video games and reading.
Even though I own the other two Crackdown games, I didn't want to buy Crackdown 3, mainly on account of the bad reviews, and because the price (on sale) has not dipped beneath the max threshold for me - so GamePass it is. I finished this game around mid-March (I think).
So here is the story from Wikipedia:
Ten years after the events of Crackdown 2, a massive terrorist attack from an unknown source cuts electrical power around the entire world. The Agency is thrust back into action after the attack is traced to the city of New Providence, controlled by the mysterious but sinister corporation TerraNova, led by Elizbeth Niemand; New Providence is the only city that still has power. The player characters - super-powered Agents - are called into the field by Agency Director Charles Goodwin (Michael McConnohie) and led by Commander Isaiah Jaxon (Terry Crews) to drop into New Providence and dismantle Terra Nova any way they can. As Jaxon briefs the agents of their mission, their drop ship is attacked by TerraNova, resulting in the deaths of everyone on board.
Echo, a member of the New Providence rebel group known as the Militia, recovers the remains of one of the agents and regenerates them. Heavily outnumbered by TerraNova’s forces, Echo enlists the agent's help in fighting back by dismantling TerraNova's infrastructure - Logistics, Science, and Enforcement. As the agent fights TerraNova, they discover that the Science branch of TerraNova has been mining a mysterious green mineral called Chimera, which Goodwin deduces is responsible for the power outage - Chimera reportedly consumes electrical power. The agent also investigates the mysterious disappearance of many New Providence citizens, discovering they have been kidnapped by TerraNova in an attempt to brainwash and create an army of genetically enhanced super-soldiers. Audio logs found throughout the game allow the agent to learn the existence of an anonymous client who reportedly paid TerraNova to perform their
Eventually, the agent assaults Elizabeth Niemand's tower and ascends to the top, where they confront Niemand, who is piloting a massive Chimera-powered dragon mech; Neimand states her desire to use the Vitalis project to make herself immortal. The agent destroys the dragon mech, killing Niemand. In the aftermath, Goodwin offers Echo a position at the Agency, which she accepts. An agent's severed arm suspended in a Vitalis tank is then seen as the voice of the anonymous client addresses the agent, stating that the Agency is the next step in the evolution of Chimera.
---------------------
Storywise, I am glad that we didn't have to deal with streets filled with mutants again (as in Crackdown 2). Also, storywise, some of the story's finer points seem to be relayed through audio recordings (ugh) that you have to find (double ugh), which doesn't allow the player to really get the full story unless they feel like playing in completionist mode.
The gameplay was fine. If you've played the other two games, this game definitely feels the same. Collect orbs, gain power, go unlock bases and weapons. While scaling high towers and vertical puzzles gives you that slight feeling of vertigo that makes the game exciting, it's also frustrating when you miss a ledge and you might respawn at the base of the puzzle if you don't recall yourself quickly enough.
At the end of the day, Crackdown 3 was a fun 12-hour game, but it's nothing to really write home about. If you are a fan of Terry Crews and you like the Agency Director's abrasive humor, it's worthwhile playing this game, but if you're easily bored by repetitive gameplay, and are expecting something different compared to the previous two games, you can just skip this one. All things considered, I'd give this a 7/10.
My stats on this playthrough:
Even though I own the other two Crackdown games, I didn't want to buy Crackdown 3, mainly on account of the bad reviews, and because the price (on sale) has not dipped beneath the max threshold for me - so GamePass it is. I finished this game around mid-March (I think).
So here is the story from Wikipedia:
Ten years after the events of Crackdown 2, a massive terrorist attack from an unknown source cuts electrical power around the entire world. The Agency is thrust back into action after the attack is traced to the city of New Providence, controlled by the mysterious but sinister corporation TerraNova, led by Elizbeth Niemand; New Providence is the only city that still has power. The player characters - super-powered Agents - are called into the field by Agency Director Charles Goodwin (Michael McConnohie) and led by Commander Isaiah Jaxon (Terry Crews) to drop into New Providence and dismantle Terra Nova any way they can. As Jaxon briefs the agents of their mission, their drop ship is attacked by TerraNova, resulting in the deaths of everyone on board.
Echo, a member of the New Providence rebel group known as the Militia, recovers the remains of one of the agents and regenerates them. Heavily outnumbered by TerraNova’s forces, Echo enlists the agent's help in fighting back by dismantling TerraNova's infrastructure - Logistics, Science, and Enforcement. As the agent fights TerraNova, they discover that the Science branch of TerraNova has been mining a mysterious green mineral called Chimera, which Goodwin deduces is responsible for the power outage - Chimera reportedly consumes electrical power. The agent also investigates the mysterious disappearance of many New Providence citizens, discovering they have been kidnapped by TerraNova in an attempt to brainwash and create an army of genetically enhanced super-soldiers. Audio logs found throughout the game allow the agent to learn the existence of an anonymous client who reportedly paid TerraNova to perform their
Eventually, the agent assaults Elizabeth Niemand's tower and ascends to the top, where they confront Niemand, who is piloting a massive Chimera-powered dragon mech; Neimand states her desire to use the Vitalis project to make herself immortal. The agent destroys the dragon mech, killing Niemand. In the aftermath, Goodwin offers Echo a position at the Agency, which she accepts. An agent's severed arm suspended in a Vitalis tank is then seen as the voice of the anonymous client addresses the agent, stating that the Agency is the next step in the evolution of Chimera.
---------------------
Storywise, I am glad that we didn't have to deal with streets filled with mutants again (as in Crackdown 2). Also, storywise, some of the story's finer points seem to be relayed through audio recordings (ugh) that you have to find (double ugh), which doesn't allow the player to really get the full story unless they feel like playing in completionist mode.
The gameplay was fine. If you've played the other two games, this game definitely feels the same. Collect orbs, gain power, go unlock bases and weapons. While scaling high towers and vertical puzzles gives you that slight feeling of vertigo that makes the game exciting, it's also frustrating when you miss a ledge and you might respawn at the base of the puzzle if you don't recall yourself quickly enough.
At the end of the day, Crackdown 3 was a fun 12-hour game, but it's nothing to really write home about. If you are a fan of Terry Crews and you like the Agency Director's abrasive humor, it's worthwhile playing this game, but if you're easily bored by repetitive gameplay, and are expecting something different compared to the previous two games, you can just skip this one. All things considered, I'd give this a 7/10.
My stats on this playthrough:
- gamerscore: 435/1750
- Achievements: 37
- hours played: 11h 39m
- Enemies killed: 2269
- Hidden orbs found: 19
- Agility Orbs collected: 229

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