Club-Admiralty

v6.2.3 - moving along, a point increase at a time

Assassin's Creed Rebellion | Endgame Reached

One of the games that I've been playing periodically while watching TV, is Assassin's Creed Rebellion. The game is a mobile strategy RPG with all the regular fixings of a free-to-play game: a limited in-game currency that you use to play missions. The currency replenishes at fixed time intervals, or you can pay to get more of it ahead of the full replenishment time.

The game draws from the story of the Assassin’s Creed film which came out a few years ago. The game starts with Spanish assassins Aguilar and Maria in their quest to purge Spain of the Inquisition — which is run by the Templars, natch. To do so, you have set up a base in an abandoned building, build it up, recruit assassins, trick them out with gear that you craft (from raw goods that you collect from your missions), and proceed to work your way across Spain, running missions, gathering loot, and picking up stray Assassins to bolster their cause.




The game is fine, but I am getting rather bored with it.  All of Spain is cleared (as you can see above), but the rest of the world is still a mystery.  There is so much potential here to move into France, Italy, the Caribbean (perhaps to revisit Assassin's Creed Pirates), but the game is at a standstill.  You do have periodic special events where you get time-limited missions to collect other assassin DNA to add to your team, but other than having the bragging rights for having collected (and maxed out) that character, you don't really have much in the way of a new story.   It is a rather fun game, but it's starting to become repetitive:  enter a 3-day event, repeat missions ad nauseum, collect loot from replaying old missions, equip your characters with new gear - however, it feels like you're all dressed up and have nowhere to go with these characters.

Your thoughts?
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