Club-Admiralty

v6.2.3 - moving along, a point increase at a time

Halo: Reach | done

This past weekend I spent some time wrapping up Halo: Reach. This was a game that came with my Xbox last Thanksgiving (Black Friday deal). To be honest, I don't know how high on my list game would have been had it not come with my console, but I am sure glad it did!  I had a great time with it.

When I first started playing it (around Christmas break), I was sort of into it.  I was following along the plot, but my play was intermittent, so it was like watching a TV series every now and again; you end up missing plot points and forgetting things.  This past weekend I had enough time to just blast through it and the game was much more enjoyable.

What I didn't realize was that this was a prequel to Halo: Combat Evolved. By playing Reach, I've actually gotten curious to Play Halo: CE and Halo 2 before I pick up Halo 4 later on this year. I think I've gotten invested in the Halo universe plot line :-)

In terms of achievements, not that great. I finished the game with only 16/69 achievements. If I play it again on a harder mode, and if I get enough points, I can get a few more achievements.  M'eh - maybe sometime in the future when I don't have a backlog of games to play :-).  Once the game was completed, I started it again from scratch (I had just a few more points to get to make it to Sergeant) and it hit me. The storytelling in this game is great!  I had completely forgotten how the game started.  If you play the game to completion and then start a new campaign from scratch you'll notice that the game, at the beginning, foreshadows the end.  It's kind of a bummer for knowing what happened, but there are some great storytelling mechanics in the game.

I really enjoyed it!

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