Club Admiralty

v7.2 - moving along, a point increase at a time

Club Admiralty Blog

A blog about life in general, in as many languages as I can manage. Ενα ιστολόγιο περι ζωής, πολυγλωσσο - σε όσες γλωσσες εχω μεράκι να γράψω.

The Division | Done

Here's a game a where I completed the main campaign recently.  I completed this campaign on  6/14/2023, and I thought I'd jot down some thoughts.

For the longest period of time I avoided starting this game because it needed to be connected to the internet, which I thought meant that I needed to have an active XBox Live subscription (which I don't have).  I decided to give it a try though to "see if it worked" and...lo and behold it does work!  At least the campaign works just fine without a live subscription. The only thing that doesn't work is the "Dark Zone" PvP areas - which is perfectly fine with me.  I am not a huge PvP fan.

Story Summary (from Wikipedia):
On Black Friday 2015, a viral epidemic, transmitted by a smallpox-based virus planted on banknotes, sweeps through New York City. The disease, known as "Green Poison" or the "Dollar Flu", causes widespread chaos, and major cities across the United States are placed under quarantine. Facing the collapse of law and order, the United States government activates sleeper agents in the population who work for the Strategic Homeland Division (SHD; or simply "the Division"), to assist the Joint Task Force (JTF)—a combined task force of police, fire and rescue, National Guard, disaster response organizations, and civilian volunteers—in restoring order. However, the first wave of agents deployed to New York City goes AWOL, forcing the deployment of a second wave.

The second wave, including the player Agent and fellow agent Faye Lau, are preparing to deploy to Brooklyn when the aircraft meant to take them there explodes, killing the Division Commander and most of the second wave, and wounding Lau. Deploying from a JTF helicopter instead, the Agent reclaims the James A. Farley Building to use as their base of operations. From there, the Agent undertakes assignments to assist and rescue personnel, restore the base to full working capacity, and combat New York City's dominant criminal groups: the Rioters, common street thugs attempting to take advantage of the quarantine; the Rikers, sadistic escapees from Rikers Island; and the Cleaners, Department of Sanitation employees who seek to "purify" whatever they deem infected using incendiary weapons. The Agent eventually recovers a sample of Green Poison, and learns it was manufactured and modified by controversial biologist Dr. Gordon Amherst. They also learn of rogue Division agent Aaron Keener, who broke down and defected alongside the first wave to assist the Last Man Battalion (LMB), a private military company hostile to the Division.



Intercepting a signal from the Russian consulate, the Agent attempts to rescue Vitaly Tchernenko, a Russian virologist who claims to have information on the Green Poison; however, he is kidnapped by Keener and the LMB before they can reach him. After helping the JTF secure supplies and weapons, the JTF and the Agent assault the LMB's base, the now-evacuated Headquarters of the United Nations, but Keener and the agents abandon the LMB, taking Tchernenko with them. The leader of the LMB, Charles Bliss, initially escapes in a helicopter, but returns to make a last stand alongside his men and is killed in a battle with the Agent. In the aftermath, Lau informs the Agent that most threats are destroyed or weakened, the LMB was split into factions, and New York City is approaching stability.

Later, an unknown signal leads the Agent to a secluded laboratory, where they find Amherst's remains and learn he died from the Green Poison. The Agent is informed that the information in the lab will further the development of a vaccine and is shown a recovered message from Amherst, stating he developed Green Poison as part of his eco-terrorist plan to decimate humanity to preserve the environment. The Agent also finds a message from Keener, who reveals he intends to develop a new strain of the Green Poison, and suggests the Agent travel to the "Dark Zone", the chaotic center of Manhattan. If the player does so, they will discover a message from Keener, who announces he plans to continue Amherst's plan, and offers the Agent a position beside him based on their actions in the Dark Zone.
~~~ end of story synopsis~~~


Overall, I enjoyed this game. The story of what happened is told through reconstructions of various on-scene locations. I guess that the SHD system reconstructs what happened through a combination of CCTV recordings and other ambient sensors. It is an innovative way of telling the story without the need for heavy cutscenes (although there are some of those too).  Other storytelling mechanisms include collecting disabled drones and collecting mobile phones to listen to voicemails.

I guess my only mistake when I was playing is that I prioritized sticky-bombs (a bit of splinter cell nostalgia), which were fine, but not as effective of a weapon as a turret bot which was more effective as a weapon when I got to some boss levels that seemed a lot like tower defense. A mistake I probably won't repeat when I play The Division 2 😂.

If I had one critique of the game it's that the side missions in each of the zones that I cleared seemed pretty cut-n-paste. Retrieve supplies, fix rooftop comms units, find missing people, and rescue civilians.  I guess it makes sense that you'd need to do this multiple times in a city that's in chaos mode, but after three burbs it basically became a grid to level up my character.

Overall stats:
Percentage complete: 22%
Gamerscore: 325-1450
Time played: 2d 3h, 46m
Highest underground rank: 1 (didn't play this)
Highest Agent Level: 30
Achievements earned: 21

This was a fun game to play. There are still loads of things (drones, cell phones, dossiers, etc.) in the world that I didn't collect, so it might be worth going back in the future and playing some more.
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