Club Admiralty

v7.2 - moving along, a point increase at a time

Club Admiralty Blog

A blog about life in general, in as many languages as I can manage. Ενα ιστολόγιο περι ζωής, πολυγλωσσο - σε όσες γλωσσες εχω μεράκι να γράψω.

GoNNER - BLÜEBERRY Edition | tried


I guess there are more games that I tried and completely forgot about! Thanks to my drafts in Blogger I didn't totally forget 😂. Anyway, another gamepass game tried while I had access to it.  There really isn't much to write about this game.  I think I probably sent about 90 minutes on it and it wasn't very much to my liking. I did like the visuals, but I kept finding myself in a "WTF am I doing?" type of feeling.  GoNNER is described as "a tough as hell procedurally-generated 2D platformer with roguelike elements, by developer Art in Heart and published by Raw Fury Games."  Perhaps I am not entirely a fan of procedurally generated roguelike games, who knows?

From the Nintendo store description:
GoNNER is also a story about friendship between Ikk, Death, and a space whale named Sally.

You will die. A lot. This is by design, but it's not made to feel unfair. You'll eventually get the hang of GoNNER, so don't lose your head. But even if you do it's okay cause we have a lot of replacement heads you can use.

PROCEDURALLY GENERATED! Every time you play the game the levels will be different and present unique challenges and opportunities.

UNLOCKS! You'll be able to choose from a variety of passive and active abilities at the beginning of each run so be sure to experiment with all of them and find the play style that best suits you.

SECRETS! Secret areas exist in the world of GoNNER, and these areas will get you different items that you can then always use from the beginning of each run. We're not going to tell you how you get to these areas or what the criteria is for even finding them because secrets, duh.

MUSIC! It's really freaking good.




At the end of the day, I think I played so little of this game that I didn't get any achievements.  The critical reviews of the game were pretty positive (over 80/100 on metacritic), and there is a sequel to it, so enough people must have liked it to warrant a sequel.  Maybe something to return to. The music element did seem quite good!
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