Club Admiralty

v7.2 - moving along, a point increase at a time

Club Admiralty Blog

A blog about life in general, in as many languages as I can manage. Ενα ιστολόγιο περι ζωής, πολυγλωσσο - σε όσες γλωσσες εχω μεράκι να γράψω.

Star Trek Legends | Done

Here's a game I "finished" this month.  I was curious about this game as it was an iOS Arcade exclusive for a while and the free three month trial of Apple Arcade was like a siren call... In the end, I skipped the mobile experience and decided to buy this on sale on Steam some time over the summer (or was it in the spring?)

By "finished" I mean that I earned all Steam achievements, I finished the story mode, and I ended up collecting all of the character cards.  I suppose the game really has no end since there's PVP, Survival Modes, and you can just keep farming resources to make your characters more powerful.  I find no joy in that, so I consider this game "done" for me an uninstalled from my computer 😅.  I think this could be a fun game, with additional stories being concocted with nexus-based timey-whiney shenanigans, but I expect that like most microtransaction mobile-based games this is more about the cash grab rather than competing long term stories.

Speaking of stories, the story takes place in the Nexus on the USS Artemis.  The Artemis was sent to the Nexus to recover any other Starfleet officers or people stuck in the Nexus. Near the anomaly, the Artemis suffered an unidentified catastrophe that caused the crew to vanish. Only the commanding officer appeared to remain. Using the transporter, the captain attempted to recover their personnel, only to beam Commander Michael Burnham, science officer, USS Discovery, from 2257, aboard. Moments later, a Cardassian Galor-class vessel attacked the Artemis. After disabling the Galor, Commander Burnham beamed over and fought against the Cardassian crew. The Artemis was able to recover another Starfleet officer, Lieutenant Worf. Burnham overcame her surprise at seeing a Klingon Starfleet officer, and meeting Cardassians for the first time. Together, they disabled the warp core. 

Slowly but surely you end up building your team roster with common, uncommon, rare, and epic character cards, You equipment them with skills and gear, and you engage in turn-based RPG mechanics to progress the story.  The story was interesting (I'll give you that), but most of the RPG seems like it can be played on autopilot.  That's not how I played it (for the most part), but once I finished the main storyline and that was wrapped up, I just autopilot it so I can get the remaining achievements.

Not bad, it just doesn't have a ton of replay value. Worth a try as a game on sale.




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